This is a collection of software for the DEC GT40 Graphic Display Terminal, which is a dual-processor vector-graphic device. The GT40 is composed of one of the later PDP11s (with real core memory!) plus a vector processor that has its own strange instruction set whose side-effect is to move the beam on a cathode ray tube. To make a display, the PDP11 program has to write some GT40 code into core then write the start address of this "graphic program" into the vector processor's program counter. The graphic processor then executes this, creating an image on the screen, while theh PDP-11 goes on its way to generate the next "frame". Thus the GT40 code for most static displays is composed of a sequence of drawing operations followed by a jump back to the beginning of the same code. The device also had a light-pen interface that could trigger when the cathode ray passed it. (see pdpasm/follow.11) gtload.c Translates a PDP11 object code file into GT40 download format ready to be sent to it over a serial cable. gtqvtap Object code, though I don't know what it does. lander Object code for the Moon Lander game. lander.ld Moon lander code translated into download format. pdpasm My own PDP11 test programs for the GT40. pdpasm.jd Jim Darby's port of the BCPL code generator and assembler to the PDP11/GT40. Martin Guy, 29 Oct 2005